![]() Touch Controllers Device ID is not neatly formatted in Device Issues. What Will Playspace Mover Work With By that, I mean it only seems to work in vr home and on the loading screen after launching a game.note This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.So, first, you’ll want to click on releases right here, and I’ll include a link to this video in the description. You can use Oculus with Steam VR, but not with their Oculus software. By the way, if you’re using Oculus, this won’t work. Added option in Settings to Allow motion while in uncalibrated playspace Hello, today I’ll show you how to set up a playspace mover for Steam VR.Thanks to for bringing it to our attention and creating fix.Note: This is a work-around forcing the tracking universe to be "standing" on our end, it will change in the Future.Added option in Settings to Enable better Support for OpenXR.If you have other Types of Dongles, and would like to run some tests to see if we can uniquely identify those as well please reach out. To long of an explanation but the github for Playspace mover exactly tells how to set up the fake trackers.We Currently Recognize 2 unique types of dongles headset and Tundra, all other dongles are seen as standard dongle These are tested to include HTC's and converted steam controller dongles. ![]() My OVR advanced settings bindings doesn't work at all so I can't use the space drag I have done it as the tutorials on youtube show me but nothing works. PlayerRotator is the mod that allows people to fluidly turn upside down in vrc. The only people I've seen that are able to rotate their player model like that are client users. In VR, this disables translational and rotational controller movement and restricts half-body IK (full-body IK is unaffected). Uninstall all that stuff, install OVR Advanced Settings from Steam, and use the 'Space drag' feature. Playspace mover can only move your playspace up, down, and towards any direction, you pull it. In Desktop mode, this disables translational movement, and restricts rotational (view) movement to the vertical axis. this tab Displays the Amount of SteamVR dongles you have and in-use, as well as to what dongle the Controller/Tracker Is Bound to. You can walk through walls if you disable locomotion in your locomotion control. ![]()
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